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We zoom out, a flash occurs, and the letters fall back into place. We zoom in to Joe again, and he does a circle kick to the letters. The Capcom logo stops above Joe, and the vowels in the logo (" A" and " O") fall down. We zoom in to Joe, who is about to get hit by the Capcom logo, and Joe dodges it in slow motion. He stops, looks around, and sees a fast Capcom logo. Logo: On a black background or white background, we see Viewtiful Joe using Mach Speed (a VFX power from the Viewtiful Joe game that causes Joe to run abnormally fast). Music/Sounds: None, but some SNES and GBA games use the music from the 1st logo, namely Rockman and Forte ( Mega Man and Bass, which was previously only released in Japan), and sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard.Īvailability: Common. On Resident Evil 4, the logo is gray (this is during the credits only, the opening of the game uses the standard logo).On Devil May Cry 3: Dante's Awakening, the logo is gray, covered with blood, and on a black background.Sometimes, copyright info is shown below. Logo : We see the Capcom logo against a white or black background. Capcom, and all the Resident Evil games on the PS1, except for the original version of Resident Evil and Resident Evil 3, with the former using the previous logo and the latter using the next logo.Įditor's Note: A iconic logo in the gaming community
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Music/Sounds : A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the previous logo).Īvailability : Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including Mega Man X4 (on both the PlayStation and Megaman X Collection versions), Marvel vs. After this is complete, the background fades to white.įX/SFX : The lasers connecting to the cubes, then forming the Capcom logo.
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As this happens, the cubes form the Capcom logo, which is first shown tilted on its side, then the camera zooms back as the logo flips over. Then, white lasers start connecting to the cubes. Logo : On a black background, we see several teal cubes floating around. Check your old Capcom games from the period for this logo.
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It has also been seen on the version of Megaman X3 included in Megaman X Collection for PS2 and GC (most likely since it's an emulation of the PlayStation version). Games that have this include Street Fighter Alpha, Street Fighter: The Movie, the original release of Resident Evil(the Director's Cut and Saturn versions use the next logo), X-Men: Children of Atom (the Saturn version only, the PlayStation version uses the 5th logo), Darkstalkers: The Night Warriors, Street Fighter Alpha 2, and Megaman X3 (the latter of which being only released in Japan and Europe). Music/Sounds Variant: On early beta versions of Resident Evil, the logo is silent.Īvailability : So far, it has only been seen on early PlayStation and Saturn games produced by the company, normally with the Virgin Interactive logo appearing after this logo in Europe. Music/Sounds: Just two warbling synths, then a long-lasting electronic piano glissando (which sounds different depending on the system/game it appears on).
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Logo: On a black background, we see the Capcom logo (with is the word, " CAPCOM" in yellow, set in the Korinna font, with a blue outline), which shines briefly.